FIFA 18 Graphics Is Going To Be Mindblowing: Report

A great and remarkable change that FIFA 17 brought up was change in its Engine. EA considered it’s wise to give up on ignite and replaced it with Frostbite. This very engine, Frostbite is already the secret of success for some of the major running games these days like- Battlefield 1, Star Wars: Battlefront and upcoming sci-fi epic, Mass Effect: Andromeda.

FIFA 18 Graphics Improvement

This indeed was a smart switch since it allowed certain implementations in the game that would not have been possible otherwise. Some of these major improvements were in the arena of Gameplay, Graphics and animation. Every technical detail is now being handled with more care and there has been a lot of enhancement in the same. Some of the major pulls include volumetric lighting, which made floodlights look even more realistic than before. They also worked on Stadia details such as roofing and glass which worked towards making user interface better.

They also made provision for replays which are going to boast up the Ux. They will make the depth of field look improved and the effect of motion blur has also been enhanced. These amazing artefacts would enhance our playing experience which will make the Game look more lifelike and authentic.

Yet, everyone cannot be satisfied just with the graphics boost. Gamers still had more expectations, they wanted the engine to be capable of delivering truly photo-realistic visuals.

This was especially true for player and manager models – which weren’t as lifelike as they could have been – and were still a far cry from character models in Battlefield 1.

EA Sports Started FIFA 18 Development

Frostbite Studio Director, Jonas Skantz had an interview with Dream Team Gaming. In this exclusive chat he shared his vision regarding FIFA 18. He believes that this switch is going to take the game in the right direction.

When asked about time and Familiarity……He stated,  “I can assure you that Frostbite continues to be a true differentiator,” he explained from the EA DICE studio in Stockholm, Sweden.

“With more and more games powered by Frostbite – whether it is FIFA, Battlefield, Mass Effect or others – our development teams can spend more time building new groundbreaking gameplay innovations.”

A part of the engine switch was down to “The Journey” – a new single-player mode that required in-game characters to convey emotion.

Even this was appreciated by the audience but as we talked above. They cannot content every other person. Some still felt that character expressions were not as convincing as they could have been.

But Skantz has a different opinion. He believes that this engine is capable of doing much more. The players will get to know about these features once The Journey inevitably continues in FIFA 18.

Skantz stated that, “The engine has a dedicated team working on it but we also enable all our fantastic developers inside of our EA studios to contribute back to the code.,”

“We are using this combined power to drive the tech forward and innovate.”

As per the rumors players are expecting a lot from it. As per them a ,lot of innovations are on the way. Some of those new implementations could be dynamic weather – this would be something Frostbite has proven itself capable of almost every time. The recent examples for which could be Battlefield 1 and Need for Speed.

Last year EA DICE’s Patrick Bach had a conference in metro in which he explained that how this new Dynamic weather feature is altogether so versatile apart from being just a “pretty effect”.

He further explained it in detail saying, “We often talk about these different dimensions in Battlefield, where you have the rock, paper, scissors and then you marry that with the destruction and you create unpredictability from different angles. And with the layer of weather we actually change the way you play in a very drastic way.”

“So, if you have the tactics of being a sniper and it starts to rain then you probably have to change tactics. And the same with fighter planes, once the fog rolls in it’s like, ‘Okay, this is not as effective anymore, so I probably need to go back on the ground’.

“So it’s not only a pretty effect, it actually changes the way you play the game.”

This feature would add all new tactics to gameplay in FIFA.

Let’s take one for instance, Weather taking a turn for the worse could negatively affect player ground speed, passing accuracy or probably cause him an injury. But the most significant of all benefits regarding the switch of engine would be revealed only when FIFA 18 would be released.

There was also a stage when EA used to have somewhat around 20 engines powering its games. That used to cause them a lot. They had to make huge expenses and pay it to third-party which they managed through likes of Unreal to use their product.

Then they made this decision of consolidating into one single universal platform. This turned out to be a very smart choice since it reduced their development costs tremendously.

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